The PS4 exclusive “Alpha” build sneak preview for Destiny has come and gone, and now it’s time to weigh in with opinions. What IS Destiny? What are its strengths and weaknesses? Welcome to the “Destiny Sneak Preview” on eBash Bits and Bytes!
Overall, I think Destiny will be worthy of the hype when it releases later this year, though some expectations may need to be tempered – this isn’t a revolution for first person shooters, just an evolution. In the capable hands of third party studio Bungie, Destiny is a high quality AAA title: the mechanics are solid, the atmosphere is established, the soundtrack rocks, and the art style is impressive. After getting my hands on this early preview of Destiny, I can appreciate why it is hard for Bungie to describe what kind of game it is.
Since this Alpha build was very limited in content, it is hard to predict what players can expect when the full game is released. The Alpha included three distinct “pillars” or game modes: Story/free roam content, Co-Op “Strike” missions, and the “Crucible” or player versus player matches. Presentation was minimal, in other words, there were no cut-scenes and very few non-player-characters (NPCs) to describe the story or setting. Transitioning from one mode to one of the other two modes required a fairly lengthy load time – represented only by an outside view of the player’s space ship in flight. The limited presentation made even more disconnect between each mode. In fact, beyond the unifying structure of player progression, Destiny doesn’t seem to be anything we haven’t seen before:
Players can free-roam a decent size area by themselves (or with their friends) and shoot enemies, complete random objectives, collect “loot” or weapon and armor drops, and gain experience to level up.
The “Strike” or Co-Op missions require a group, and players can form a party with their friends or join a matchmaking queue for random players. The Strike mission in the Alpha was pretty challenging, and featured some unique boss fights – and much better loot than free-roam mode.
The third “pillar” of Destiny, the “Crucible,” was surprisingly well made and it was very fun to play in player versus player matches. There are three “classes” to choose from in Destiny, and at least at these lower levels (the Alpha capped player progress to only level eight) their main differences were only in their special abilities. The “Titan” class, for example, can punch the ground and send powerful shockwaves to kill nearby enemies, but the “Warlock” class jumps up into the air and hurls a ball of magical energy at the ground from a distance. One of the maps even had futuristic vehicles to drive and shoot at opponents with, giving the experience a strong “Halo” vibe – and that is a very good thing.
As good as these three modes are, it does feel strange that they are so dis-connected. The “player’s ship flying” loading screen is maybe just a placeholder for something more dynamic, but as it is, it seems really odd that I can’t be running around in free-roam mode and waiting in a “Strike” mission queue at the same time. Having to physically “fly off” the planet to join the co-op or versus modes’ queues is sort of old fashioned and tedious.
I’m also concerned that, as addicting as player progression and light-RPG elements can be, they can also be very limiting. Will high level characters be able to group up with their lower-leveled friends? Or will they only be able to play with each other if they are at the exact same level? I am always looking for more games that offer co-op mission and/or campaign content, but locking the “next level” down until players reach a certain player level feels too restrictive.
Until we learn what the finished game is like, I can only guess and hope for the best. Aside from the potential pitfalls of player-progression, a game like Destiny that features story/free-roam modes, Co-Op modes, and Versus modes should be a great fit for eBash Video Game Centers!
Destiny is a third party game developed by Bungie and published by Activision. It is scheduled to be released September 9th, only for the PS4 and Xbox One, and is predicted to be rated ‘M’ for Mature.